Sailor Moon Art Book 3 By Yuni-Naoki On DeviantArt
Sailor Moon Art Book 3 By Yuni-Naoki On DeviantArt Stbi load cannot load image asked 8 years, 1 month ago modified 3 years, 2 months ago viewed 26k times. Continue to help good content that is interesting, well researched, and useful, rise to the top! to gain full voting privileges,.
Super Sailor Moon 3 By Yuni-Naoki On DeviantArt
Super Sailor Moon 3 By Yuni-Naoki On DeviantArt Best way to read file for stbi load asked 3 years, 2 months ago modified 3 years, 2 months ago viewed 1k times. Stbi load doesn't return any value asked 7 years, 6 months ago modified 6 years, 5 months ago viewed 7k times. Loading image but nothing stored in its array (c , stbi load) asked 4 years, 9 months ago modified 4 years, 9 months ago viewed 3k times. When i try to use stbi to load an image all i get is this error:.
Sailor Moon Group By Yuni-Naoki On DeviantArt
Sailor Moon Group By Yuni-Naoki On DeviantArt Loading image but nothing stored in its array (c , stbi load) asked 4 years, 9 months ago modified 4 years, 9 months ago viewed 3k times. When i try to use stbi to load an image all i get is this error:. This happens because when you load an image using stbi load, the value returned in comp will always match the source image, not the image data returned. more specifically, your bug is that you use stbi rgb, causing stbi load to return 3 byte pixels, but then you load it with glteximage2d as 4 byte pixels with gl rgba because comp is 4 when you. In this function i get the result of stbi load directly saved in the *pixel data variable: *pixel data = stbi load(file.c str(), width, height, n, 0); // do some more stuff till return return true; so, now my pixel data pointer points to the memory of the result of stbi load. I change the last parameter of stbi load to 4, the data of image still is garbled code. You might want to either pass a positive number as the last argument to stbi load. or, alternatively, take channels into account when creating the texture.
Sailor Moon And Sailor Mercury By Yuni-Naoki On DeviantArt
Sailor Moon And Sailor Mercury By Yuni-Naoki On DeviantArt This happens because when you load an image using stbi load, the value returned in comp will always match the source image, not the image data returned. more specifically, your bug is that you use stbi rgb, causing stbi load to return 3 byte pixels, but then you load it with glteximage2d as 4 byte pixels with gl rgba because comp is 4 when you. In this function i get the result of stbi load directly saved in the *pixel data variable: *pixel data = stbi load(file.c str(), width, height, n, 0); // do some more stuff till return return true; so, now my pixel data pointer points to the memory of the result of stbi load. I change the last parameter of stbi load to 4, the data of image still is garbled code. You might want to either pass a positive number as the last argument to stbi load. or, alternatively, take channels into account when creating the texture.
Sailor Moon Art Book 3 by Naoko Takeuchi Japanese
Sailor Moon Art Book 3 by Naoko Takeuchi Japanese
Related image with sailor moon art book 3 by yuni naoki on deviantart
Related image with sailor moon art book 3 by yuni naoki on deviantart
About "Sailor Moon Art Book 3 By Yuni Naoki On Deviantart"
Our extensive collection of sailor moon art book 3 by yuni naoki on deviantart images showcases the magnificence of this remarkable concept. Whether you're looking for motivation related to sailor moon art book 3 by yuni naoki on deviantart or simply appreciating visual art, our selection presents content valuable for every taste. Explore our complete collection of more sailor moon art book 3 by yuni naoki on deviantart resources accessible for your enjoyment. Thank you you for visiting our sailor moon art book 3 by yuni naoki on deviantart gallery - we trust you discovered exactly what you were looking for!
Comments are closed.